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If You Had To Choose one way of describing Jean-Charles Gaudechon, lead producer on Need For Speed World at Black Box, it'd be 'excitedly optimistic yet realistic.' While not some kind of producing renegade, he's loose enough when describing his game to recognise the challenges NFSW faces.
Mmotoring
'We've wanted to do an MMO for a while, but we've been waiting for the player base to grow,' he explains. 'Even two years ago, people would ask what MMO meant, but this isn't the case any more. In other games, they're going for online, but they're looking at one aspect I We're looking to have multiple ways of fusing the game, so on the one hand phere'll be a Pursuit mode, but people will, also just be able to hang out and chat'.
And when Gaudechon says 'MMO', he means lots of players racing online at the same time, which could get rather hectic, not to mention crippling internet connections. You've seen the 'But no!' coming a mile away, haven't you?
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'You can match-make or chat with anyone, but you may not be able to see everyone who's online as there are rendering limits. We also don't want to compromise on how the game looks, it's Need for Speed and we're known for the polished high-detail cars. We could put 100 cars around you, but you'd lose detail and it wouldn't look gorgeous.' I He's right, too. For an online game, NFSW does look very pretty indeed. The world itself is a mash-up of nevy and old material, with some older NFS worlds being remodelled for a modern audience. The world itself will continue to grow through the addition of free content every four months or so.
One of the ideas thrown up by Gaudechon is for desert canyon races, although expansions could also take the form of extra stuff being crammed into the existing areas.
Black Box aren't ruling anything out just yet, although currently there will be only eight players per race. 'As we said, we don't want to compromise on quality dr performance,' Gaudechon reiterates. 'The biggest hit is because the cars have so many polygons. There are a couple of multi-player modes that we're working on that we'd want more players for. There have been some awesome modes in our previous games that we want to carry over, which would be awesome in an MMO, such as having the whole cop experience and being able to take turns with your friends.'
Being an MMO, the idea of levelling has made the transition from the world of beards and elves to that of pimping and cruising. There will be 50 levels for your character to progress through, RPG-style, but it's not going to be like a grind , where you have to get to Level 28 togey that new car.
'Racing games should be 'pick up and play' so that's why we've got the rental system that'll be a few pence or a few pounds, but you can download the game for free,' Gaudechon stresses. 'It's worth the money. You can get a GTO or a Lambo for a couple of days. So NFSW is pick up and play.'
With micro-transactions being the order of the day, the bulk of the game will be free up to a point, after which things will only become available if you stump up a small amount of cash.
Play Not Pay
'You don't have to pay your way through the game,' Gaudechon says. 'You pay to accelerate your progression or to 'rent' a high-powered car.
'Say all your friends are level 45 and you're level 30 as you haven't been able to play with them for a while, and they say 'Hey, we're doing a Porsche Cup this weekend.' You can rent a Porsche to make sure you're able to race with them. It removes some of the grinding and connects people. We're going to see what happens if things get unbalanced then well react to that. We'll be listening to the users and the community as today's 'gurus' are the users. They tell us what they want.'
This won't matter one bit if the game itself is rubbish, but thankfully it's looking like that will be far from the case. The driving model is sharp, with even the usage of keyboard controls feeling slick and convincing. Almost as importantly, server and bandwidth issues should be few and far between, as even when playing on Canadian-hosted servers, latency issues are negligible.
With Black Box promising that the main hub of NFSW will be in England, us Brit-dwellers should experience some seriously good connections to the game. And as Gaudechon says 'We've always felt that you can have loads of cool features, but if it's not a smooth experience, people won't come back to the game.' Very true.
Automotive Erotica
The lengths car fans will go to to get their engine fix
'During the beta,' explains Gaudechon, 'I always have the chat panel open and it's amazing what some people are already coming up with, taking the game off on a tangent, we're seeing emergent gameplay already! Like these guys playing 'golf' with garbage cans and cars, these other guys doing car beauty contests in the stadium, taking photos. If you give power to the community, you find that they support the game more than you can and it's one of the successes of MMOs such as World of Warcraft.'